My master’s thesis was a comparison of the video game play habits of low-socioeconomic status (SES) and high-SES high school students. Findings suggested that research on youth and gaming needed to consider the disparities between the groups. Academic research at the time had not covered sports games, which were very popular with low-SES students, while it over-focused on online role-playing games, which were predominantly played by high-SES males. High school girls, in general, made every effort to hide their gaming practices from the researcher. A summary of some of these themes appears in Andrews, G. (2008). Gameplay, Gender, and Socioeconomic Status in Two American High Schools. E-Learning. 5 (2).
Download my research portfolio.