Curriculum Vita

Gillian Andrews, EdD

(917) 568-3360 • gba [at!] gandre [dot!] ws


CURRENTLY

2008-present Producer/Writer, The Media Show

Continuing to write for, animate, edit, and produce a YouTube series on media literacy and digital rights.
Successfully ran a Kickstarter crowd-sourced fundraising campaign to produce new episodes.
Media That Matters Fair Use Award recipient, 2010.

2012-present Web Consultant, International Center for Cooperation and Conflict Resolution

Solving data-management problems for an academic website; managing WordPress and custom CMS backend.


RECENTLY

2010-2011 Post-doctoral Fellow, Anthropology in Education

Google Academic Research Award. Wrote and was awarded a grant to continue my research on conversation analysis on blog comment threads.


EDUCATION

Teachers College, Columbia University (New York, NY)

2010 Doctor of Education (EdD), Communications in Education
2007 Masters of Education (EdM), Communications in Education

Hampshire College (Amherst, MA)

1999 Bachelor of Arts
Threshhold Grant for promising senior thesis.
Johnson Scholarship.
Managing Editor, The Forward (campus newspaper)


PUBLICATIONS

Varenne, H., Andrews, G., Hung, A., Wessler, S. (in press) Polities and politics of ongoing assessments: Evidence from video-gaming and blogging. In Deborah Tannen and Anna Trester, eds, Language and New Media: Papers from GURT 2011. Washington, DC: Georgetown University Press.

Andrews, G. and Varenne, H. (2011). Education into the online world: Appropriation of online text in the production of everyday life. Global Media Journal.

Andrews, G. (2008). Gameplay, Gender, and Socioeconomic Status in Two American High Schools. E-Learning. 5 (2)

“Dance Dance Revolution.” In Space Time Play: Computer games, architecture, and urbanism. (2007, Birkhauser).

Andrews, G. (2006). Land of a Couple of Dances: Global and Local Influences on Freestyle Play in Dance Dance Revolution. Fibreculture (8).

Unit Operations: An Approach to Videogame Criticism. (book review) Teachers College Record, September 15th, 2006.

Also see additional publications in the popular press.


PAPER PRESENTATIONS

Andrews, G. (2011) The Role of Blog Software Threading Affordances In Turn-Taking Errors Online. Georgetown University Roundtable on Languages and Linguistics, Washington, DC.

Andrews, G. (2010) “You’re Doing It Wrong”: An ethnomethodological approach to disruptions in online literacies. American Anthropological Association Conference, New Orleans, LA.

Andrews, G. (2010) The Media Show: Engaging YouTube viewers and others in discussions about media production. New Media Consortium Conference, Anaheim, CA.

Andrews, G. (2010) Bloggers vs. “AOL Users”: A digital divide of use and literacy. Hawaii International Conference on Systems Sciences, Koloa, HI.

Andrews, G. (2008) Baby Games, Boy Games, Games for Nerds: Class and gender gaming disparities among U.S. youth. Under the Mask: Perspectives on the gamer. Luton, UK.

Andrews, G. (2008) Who Will Play Your Educational Game? Listening to Gender and Class Differences. EDUCAUSE Western Regional Conference.

Andrews, G. (2007) A Digital Gaming Divide: Differences in the Game Literacy Practices of Low- and High-Income Students. American Educational Research Association Conference, Chicago, IL.

Hammer, J., Black, J., Kinzer, C., Andrews, G., Zhou, Z. (2007) Serious Games: A Preparation for Future Learning Approach. Game Developers Conference, San Francisco, CA.

Andrews, G. (2006) Playing the Digital Divide: Game-Related Literacy Practices Of High- and Low-SES High School Students. Youth Violence and the Violation of Youth: Cultural Studies Insights for Education Conference, New York, NY.

Andrews, G. (2005) A Tale of Two Shooters: Comparing the Digital Game Practices and Literacies of High- and Low-SES High School Students. National Reading Conference, Miami, FL.

Andrews, G. (2005) Flat Feet and Freestyle: A preliminary investigation into the creative environment of Dance Dance Revolution. Creative Gamers Conference, Tampere, Finland.

Andrews, G. (2004) The Sunnydale Sock Puppet Theater Presents: Internet Literacies Take On Television Literacies. National Reading Conference, San Antonio, TX.


TALKS AND OTHER PRESENTATIONS

Andrews, G., West, J., Meier, E. (2010) Towards Open Libraries and Schools. The Next HOPE Conference, New York, NY.

Andrews, G. (2010) Presentation on digital divides. Slideshow and Tell, Brooklyn, NY.

Andrews, G. (2008) Presentation on media literacy theory and the development of The Media Show. Pratt Institute School of Information and Library Science, New York, NY.

Andrews, G. (2008) The Source Of All Stupid On The Internet. IgniteNYC, New York, NY.

Andrews, G. (2008) Hacking the Young Lady’s Illustrated Primer: Dispatches from the Field of Educational Technology. The Last HOPE Conference, New York, NY.

Andrews, G. (2007) Reports from Second Life. EdLab, Teachers College, New York, NY.

Andrews, G., O’Donnell, A., Blaze, M. (2006) Hackers and Academia. HOPE (Hackers on Planet Earth) Number Six, New York, NY.


SCHOLARLY INTERESTS

Epistemology; the spatial and temporal elements of digital and mediated communication; digital and media literacy; technical affordances for verifying identity online (i.e. OpenID and Lessig’s “architectures of credentials”); conversation analysis, including the organization of online written and offline conversations, as well as gesture, gaze, proxemics, and other elements of social interaction management; media ownership, media ecology, attention economies, grassroots media movements; hacking, online privacy, and copyright; malware and spam; historiography and the historical evolution of professions and academic disciplines. Dance, and puppets.


To view my work experience by skill set, try my interactive resumé.


TEACHING AND CURRICULUM DEVELOPMENT EXPERIENCE

2010 Visiting Instructor, Brooklyn International High School (Brooklyn, NY)

Developed and led a five-week workshop on media literacy and video production for high school students.

2008-2010 Graduate Assistant, Gottesman Video Collective at Teachers College (New York, NY)

Developed video production, media literacy, and viral video curriculum materials for The Media Show.
Developed a media literacy supplement to Spike Lee’s When The Levees Broke.

2007 Research Consultant, Linden Lab (San Francisco, CA)

Developed best practices for tutorials in Second Life.
Modfied new user orientation, solving problems with navigation, digital rendering, and user dropoff.

2001 Counselor, Young Writers Workshop, University of Virginia

Teacher’s assistant in nonfiction writing workshops for high schoolers.
Developed and led workshops for high school students on topics including debate, web design, and culture-jamming movements.

2000-2001 AmeriCorps*VISTA Volunteer, WHEDCO (Bronx, NY)

Led afterschool classes, writing workshops for third and sixth graders.
Developed curriculum materials for adult education, including a comic on the work of Jean Piaget.


RESEARCH EXPERIENCE

2008 Research Consultant, PeerView Press (New York, NY)

Reviewed online instructional system for medical education; recommended improvements based on research in multimedia, cognition, and case-based education.

2007 Research Consultant, Linden Lab (San Francisco, CA)

Ran data on new user retention.
Set up observation lab; conducted user research with Morae; disseminated results as short videos.
Changes my research recommended were included in a major overhaul of the interface.

2005 Research Consultant, McGraw Hill Higher Education (New York, NY)

Ran study assessing usability of CD ROM interface, content for educational psychology textbook.
Researched textbook market of credentialing programs for teachers.

2004-2007 Research Assistant, Spencer joint dissertation group, Teachers College (New York, NY)

Researched development of history and urban planning expertise by players of SimCity and Civilization.

2003-2004 Research Assistant, CTELL Project at Teachers College, Columbia University (New York, NY)

Researched effects of technology and real-life problem scenarios on teacher education on NSF-funded grant.
Developed digital tool for live data collection in classrooms.
Responsible for managing and tracking information from study participants.


VIDEO PRODUCTION EXPERIENCE

2008-2010 Graduate Assistant and Associate Producer, AfterEd.tv/Gottesman Video Collective

Produced five-minute episodes with three-week turnaround (schedule ranging from weekly to monthly).
Managed staff of volunteer puppeteer/writers, assorted interns; coordinated with other collective staff.
Participated in 360° critique at weekly production workshops.
Wrote, storyboarded, designed, lit, shot, edited, color-corrected, sound-corrected, promoted, published.

2004 Production Intern, Sesame Workshop (Astoria, NY)

On set during the 35th season of Sesame Street. Firsthand view of episode planning meetings.

2004 Consultant, McGraw Hill Higher Education (New York, NY)

Developed standards for video for CD-ROM accompanying educational psychology textbook.
Coordinated national production of video segments.


SKILLS

Software and code

Experienced with Final Cut, Photoshop, FileMaker Pro, blogging software, SPSS, Morae, Atlas.TI.
Competent with Dreamweaver, InDesign, NVivo, Soundtrack Pro, Motion, other branded equivalents.
Sophisticated knowledge of how search engines work and relate to other online applications.
Familiar with Java and Python.
Familiar with CSS; some experience modifying PHP.
Experienced on Mac, PC, and UNIX platforms; competent working from the command line.

Game Design

Developed a design document for a Nintendo DS game about horses, for publisher Destineer Studios (not released).
Competent scripter in Second Life.
Familiar with end-user and 2D game engines.

Other Skills

Longstanding experience working and playing in the diverse communities of New York City.
Fluent in French; some competency in written and spoken Spanish.
Basic photography skills, studio lighting skills.