Category Archives: Veil Two: Treatises

All The Reporters' Data

Notes on All The President’s Men, from a comfortable armchair in a 21st-century department of communications.

Dogwood Season (words)

What’s it like not to be that last student? I don’t know. Me, I’ll walk around campus barefoot the way I used to at Poly in August, when summer classes were done. I’ll get to know some classrooms I’ve never even looked in before. I’ll say hi to the maintenance men. The security guards already wave me through even if I don’t present my ID.

The Opposite of People: Narrative, Interactivity, Performance, Mediation

I just got done indulging myself and taking a little extra time doing my assignment for game design this week, which was an analysis of heralded narrative game Façade. I then went back to look at an earlier analysis of Zork I did, and realized that even though I thought GDC had marked a huge revolution in my thinking, I was saying pretty much the same thing I was saying then. Nota bene, though, that where I was previously concerned only with the limitations put on the player, I’ve now flipped the script and have started thinking about the limitations on the game producer’s side. Here are both analyses:

Talking with Broughton

How can a solution coming from such a complicated man be so simple?

Media Activism?

I’m beginning to think the mediatedness of any medium — the fact that you generally aren’t there in time or space to adjust the impact the things you’re trying to say to change someone’s mind — is problematic for any attempt to make change.